Video game makers to leave behind the slow sales in 2010, but hopes that a new generation of games for tablet PCs, mobile phones and the Internet of social networks, to encourage a return to growth in 2011.
The explosion of mobile games, such as "Infinity Blades" on the iPhone and the Birds in anger "on the Android smart phones has attracted new consumers to play games. Meanwhile, gaming company Zynga turned into a social networking site Facebook platform success with hits like "Farmville" (55 million players per month), and "the city would be" (44 million counts).
"Before, we discover how to make social game, we now master the art of making games," said Mark Skaggs, Vice President of Product Development at Zynga.
He said that the next generation of game facebook will have "more gameplay, more polite, and much more and better society."
North American sales of video game hardware, software and accessories are expected to increase to 20.9 billion dollars by 2010, all sales after the holidays. This figure fell to four percent by 2009, according to Jesse Divnich Vice Electronic Entertainment Design and Research.
But despite the economic slowdown that continues to influence the players in disposable income, industry players expect 2011 to bring a wave of new revenue from items such as downloadable content, mobile games and game micro-transactions.
Adding new sources of income, Arvind Bhatia, an analyst at Sterne Agee researcher sees the United States and European games, selling more than 5 percent in 2010 and a further 5 per cent in 2011.
In January of giant International Consumer Electronics Show (CES) in Las Vegas, companies like Samsung and Verizon unveil new smartphones and tablet to broaden the scope of the games to more consumers.
Michael Cai, head of research for the interpretation of video games, says more than half of today's tablet owners (52 percent), play games on their devices. The game is a popular activity in the second iPads and other shelves behind surf the Web.
"I think one of the big trends of 2011 is a cross-platform gaming, the gaming experiences that are always different mobile TV, computer, social media, interactive games and console," said Jesse Schell, assistant professor of entertainment technology at Carnegie Mellon University.
"As these technologies become increasingly ingrained in our lives, the game experience through to become more connected and more continuous," he added
One reason for optimism is the behavior of game sales in late 2010. "Call of Duty: Black Ops", for example, sold 8,400,000 copies in the U.S. in November. Last week, Activision Blizzard, Inc., the manufacturer says that the game was over a billion dollars in sales.
"Black Ops" is one of a growing number of titles displayed in stereoscopic 3D, which should appeal to buyers of new 3D TVs that will be promoted heavily at the Winter CES by companies like Sony, Panasonic and Vizio, which aims to players.
At CES, which runs from January 6-9, Sony will present stereoscopic 3D games such as MLB 11: The Show, "" Killzone 3D "and" Motorstorm:. Revelation "Nintendo is promoting its autostereoscopic Nintendo 3DS (3D without glasses) portable device that will launch February 26 in Japan and other territories shortly thereafter.
Sony and Microsoft have launched the motion-controlled game this fall for PlayStation KINECTS Move and Xbox 360, and both are selling strongly and help the bottom line for the game industry in late 2010.
"There was no doubt that the casual consumer, which boosted sales of the industry in 2008 and 2009, again due to the many entertainment options and much less like games and mobile social networks" Divnich said. "In November 2010, sales increased in all areas, it is clear that on an occasional basis and integrate always willing to make large purchases of video games."
The explosion of mobile games, such as "Infinity Blades" on the iPhone and the Birds in anger "on the Android smart phones has attracted new consumers to play games. Meanwhile, gaming company Zynga turned into a social networking site Facebook platform success with hits like "Farmville" (55 million players per month), and "the city would be" (44 million counts).
"Before, we discover how to make social game, we now master the art of making games," said Mark Skaggs, Vice President of Product Development at Zynga.
He said that the next generation of game facebook will have "more gameplay, more polite, and much more and better society."
North American sales of video game hardware, software and accessories are expected to increase to 20.9 billion dollars by 2010, all sales after the holidays. This figure fell to four percent by 2009, according to Jesse Divnich Vice Electronic Entertainment Design and Research.
But despite the economic slowdown that continues to influence the players in disposable income, industry players expect 2011 to bring a wave of new revenue from items such as downloadable content, mobile games and game micro-transactions.
Adding new sources of income, Arvind Bhatia, an analyst at Sterne Agee researcher sees the United States and European games, selling more than 5 percent in 2010 and a further 5 per cent in 2011.
In January of giant International Consumer Electronics Show (CES) in Las Vegas, companies like Samsung and Verizon unveil new smartphones and tablet to broaden the scope of the games to more consumers.
Michael Cai, head of research for the interpretation of video games, says more than half of today's tablet owners (52 percent), play games on their devices. The game is a popular activity in the second iPads and other shelves behind surf the Web.
"I think one of the big trends of 2011 is a cross-platform gaming, the gaming experiences that are always different mobile TV, computer, social media, interactive games and console," said Jesse Schell, assistant professor of entertainment technology at Carnegie Mellon University.
"As these technologies become increasingly ingrained in our lives, the game experience through to become more connected and more continuous," he added
One reason for optimism is the behavior of game sales in late 2010. "Call of Duty: Black Ops", for example, sold 8,400,000 copies in the U.S. in November. Last week, Activision Blizzard, Inc., the manufacturer says that the game was over a billion dollars in sales.
"Black Ops" is one of a growing number of titles displayed in stereoscopic 3D, which should appeal to buyers of new 3D TVs that will be promoted heavily at the Winter CES by companies like Sony, Panasonic and Vizio, which aims to players.
At CES, which runs from January 6-9, Sony will present stereoscopic 3D games such as MLB 11: The Show, "" Killzone 3D "and" Motorstorm:. Revelation "Nintendo is promoting its autostereoscopic Nintendo 3DS (3D without glasses) portable device that will launch February 26 in Japan and other territories shortly thereafter.
Sony and Microsoft have launched the motion-controlled game this fall for PlayStation KINECTS Move and Xbox 360, and both are selling strongly and help the bottom line for the game industry in late 2010.
"There was no doubt that the casual consumer, which boosted sales of the industry in 2008 and 2009, again due to the many entertainment options and much less like games and mobile social networks" Divnich said. "In November 2010, sales increased in all areas, it is clear that on an occasional basis and integrate always willing to make large purchases of video games."

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